Welcome to the official homepage of The Official Blueberry Soft Hypermedia Adventure Game Construction Engine (OBSHAGCE).


OBSHAGCE is a framework for making hypermedia game things using basic HTML and CSS (the stuff websites are made with). Ideally it will be friendly for people who know neither, though I'm still trying to get the help/documentation nice (and/so feedback is very welcome).

OBSHAGCE is public domain stuff, distributed under the Unlicense licence.


OBSHAGCE things run in a web browser. They even work on a phone, but you might miss some features, and will have to scroll the screen.

An OBSHAGCE thing presents the player with three windows:

││    1. PERCEPTION    │      2. BOARD       ││
│││   │   │   │   │   │││   │   │   │   │   │││
│││   │   │   │   │   │││   │   │   │   │   │││
│├─────────────────────┤│   │   │   │   │   │││
││     3. MESSAGE      │├───┼───┼───┼───┼───┤││
││┌───────────────────┐││   │   │   │   │   │││
│││                   ││├───┼───┼───┼───┼───┤││
│││                   │││   │   │   │   │   │││
  1. The perception window, where you can see what your five senses are sensing.
  2. The board window, which is divided into a 5×5 grid, where each cell/tile can hold stuff to click on.
  3. The message window where text and other media are displayed when the player clocks on things on the board.


It provides a template for an HTML page, and you add things like images to that, with a text editor.

A beginner-focused guide is coming soon, but for now please see the included readme.txt file, or ask questions via:

I am slowly working on a GUI version, but that's kinda beyond my abilities at the moment, so it's slow-going!



Merry Cake-flavoured Chisrmas.

Blueberry Soft.

In French and English.

Made with the first version, so doesn't play as nice with phones.

Merry Very, Very Belated Yuletide, let-off-yulios.

Blueberry Soft.

Contains themes of torture and imprisonment.

(Old) Bagenzo's House.

Kate Bagenzo.